Welcome to alxm.org, this is where I write and post about my projects. I like drawing silly things, making video games, and learning how technology works. I have a soft spot for DOS games, obscure platforms, and everything 16bit.
Other places where you can find me:
- @alxmdev on Twitter for work in progress updates and screenshots
- alxm on Github for open source code (mirrored on Bitbucket and GitLab)
- alxm on itch.io for game jam downloads
- email@example.com if you want to say hello
Homebrew / Indie Games
I made my first games for the TI-89 back in 2004, with TI-Basic and C. Writing software for a low-powered portable device felt special, with cool tricks like showing grayscale graphics on a 1bpp display by drawing different parts of the image intermittently at different speeds.
A bit later I stumbled on the GP2X, an open source gaming handheld with a cult following. It introduced me to Linux and cross compilation, the amazing SDL library, and a really cool community. In 2007 I made a tower defense game that people liked and which ended up being shipped on every GP2X Wiz unit sold.
Return to Game Development
After a long hiatus, I returned to game development in late 2016. Since then, I participated in lots of Ludum Dares and other game jams to try out new ideas while working on my main solo project, a 2D top-down action game.
This time, my focus is on Linux and Windows PC. I planned several releases for 2018: some updated versions of jam games that I want to take further, and some completely new stuff.
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BONUS: My First Video Game System
LCD games were everywhere growing up, and most of them were really fun. The score on this one just rolls back to 0 after hitting 999 though, real bummer even though I only ever once got that far...
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