Game Jams

These are prototypes made for (mostly) 48h game jams. I'm trying to get better at making small but playable games from scratch in a very short amount of time.


38th Century #

Released on • Ludum Dare 38 (48h) (72h)

38th Century screenshot
38th Century screenshot

The jam theme was A Small World. 38th Century is a simple world simulation game. When a century is up, use the clues you noticed every decade to make the best investment for the century ahead (in one of defense, health care, industry, or science). If your prediction was correct, your population will be sheltered from the inevitable disasters that strike every 100 years.

Took 72h this time, but still had to cut a lot of the content and features I planned to include. Spent the first day designing instead of jumping straight into programming. Did better at reusing code from older games, and tying this into a game with a beginning and an end.

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Space Station Plunder #

Released on • 7DRL 2017 (7 days)

Space Station Plunder screenshot
Space Station Plunder screenshot

A space roguelike game made in seven days. Fly your ship around different space sectors, battle other ships, mine asteroids, and trade with merchants.

Planned all the week's work in detail before starting, which really paid off even though I still over-scoped.

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Motel 37 #

Released on • Ludum Dare 37 (48h)

Motel 37 screenshot
Motel 37 screenshot

The theme was One Room. Get a room at Motel 37 and run a few errands.

Used my time better than before and got something a lot closer to a real game with goals and content. I wish I'd have taken 72h to work on it, the extra day would have made a huge difference.

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Church 2 #

Released on • Cool Jams Inc (48h)

Church 2 screenshot
Church 2 screenshot

Every participant was assigned a random theme, mine was Church 2.

This was the first time I used the Entity-Component-System architecture that I've been working into my game engine. Got a little more done than at Ludum Dare 36, but all you can really do is walk on the map and trigger some events. Spent way too much time drawing the cathedral!

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Rushed Dinosaur Dare #

Released on • Ludum Dare 36 (48h)

Rushed Dinosaur Dare screenshot
Rushed Dinosaur Dare screenshot

The jam's theme was Ancient Technology. A CGA-style game (320x220 in 4-color mode) where you travel back in time to annoy a Stegosaurus. Gameplay inspired by the classic Moon Patrol.

This was my first 48h game jam, learned first-hand how short that really is :-) It was also my engine's first new project test in years, so this game attempt lead to a lot of improvements down the line.

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